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CMakeSystemSpecificInitialize.cmake
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying # file Copyright.txt or https://cmake.org/licensing for details. # This file is included by cmGlobalGenerator::EnableLanguage. # It is included before the compiler has been determined. # The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler # wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME # but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files. # # It is useful to share the same aforementioned configuration files and # avoids duplicating them in case of tightly related platforms. # # An example are the platforms supported by Xcode (macOS, iOS, tvOS, # and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is # set to Apple which results in using # Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler. set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}") include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL) set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1)